02561 Computer Graphics |
Danish title: Computer grafik |
Language: English ECTS-creditpoints: 10
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Recommended semester: 4th -7th semester |
Scope and form: Lectures and computer exercises. |
Evaluation: Approval of exercises and reports
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Examination: 13-scale |
Previous course: 04251 / 67277 |
Prerequisites: 02501 / 04251 / 67277 |
Preferred prerequisites: Programming sexperinence |
Aim: To give the participants an overview of graphics systems (as they for instance appear in connection with CAD, Virtual Reality, Computer Animation, 3D Multimedia, Scientific Visualization and Game Engines) and enable them to apply and develop graphics algorithms for visualisation and modelling. The visualization methods range from photorealistic rendering known from the film industry via Scientific Visualization to fast ad hoc methods that can be used in games and Virtual Reality Systems. The modelling methods include the well-known methods from the CAD world and handling organic shapes as trees, plants, clouds, smokes, fire etc. and editing of inhomogeneous materials including medical data. |
Contents: Analysing and using Graphics systems as OpenGL. Extended camera models. Photorealistic rendering: Raytracing, Radiosity, the Photon map method, hybrid methods. Accelerated rendering: Shadow algorithms, reflection mapping, Environmental mapping and multi-texture mapping. 3D-Graphics cards. Input devices and models. Functional based modelling: Trees, plants, skyes, smoke, fire, 2D and 3D textures. Solid modelling: Boudary models, Constructive Solid Geometry, Analytic Modelling (B-spline and Nurbs) and Voxel Modelling (Volume sculpting and Volume rendering). |
Contact: Niels Jørgen Christensen, building 321, (+45) 4525 3366, njc@imm.dtu.dk |
Department: 002 Informatics and Mathematical Modelling |
Course URL: http://www.imm.dtu.dk/courses/02561 |
Keywords: Computer graphics, rendering, multimedia, virtual reality, visualizing, |
Updated: 20-04-2001 |
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